![]() They will come in the morning and stay all day Hold special events to attract special customers who have very specific food and drink requirements.Make sure that there are enough ingredients or your customers might leave angry Build a kitchen and hire chefs to start serving food of all kinds. ![]() Make sure your employees are happy, there are enough drinks and seats for guests and soon you will be able to expand your business in various ways. Tavern Master is a medieval tavern management game where you are in charge of building, maintaining and running your very own cozy tavern!īuy tables and benches, fill barrels with drinks, hire staff and you are ready to serve your first customers. Tavern Master manages to balance style decisions with hands-on management in a way that has yet to get stale for me, and, as it was just announced new updates are coming (A take-out stand? Sign me up!), I can’t wait to continue to find new ways to play and manage (or master!) my tavern.Design and build your own medieval tavern! It’s satisfying to sit back and watch your tavern run smoothly, but it’s even more satisfying, perhaps, to iron out the kinks that arise naturally as your responsibilities and business offerings expand. Overall, Tavern Master is a fun management game that lets you scratch the building/decorating itch that lovers of Sims games (like myself) often suffer from, while also giving you control over impactful decisions that keep you engaged every in-game day. New upgrades and requirements come regularly still, and just when you get settled into the flow of the game, you open up a new floor or new feature that causes you to recalculate and adjust, which keeps things interesting. This also prevents you from flying through the game too quickly, which ensures gameplay feels satisfyingly lengthy, even when you know what you’re doing. The research tree isn’t a new invention in gaming, for instance, but Tavern Master’s incorporates multiple criteria and makes use of in-game requirements to make the process of completing the tree uniquely challenging. Tavern Master doesn’t have much I haven’t seen before, but it does what it does very well. You get to choose the placement of every decoration on the floor, the salary of every employee, and what kind of security to post at the door to ward off thieves, but the game still feels like it moves quickly and each day of gameplay feels satisfying and leaves you with a sense of accomplishment. The game somehow manages to give you the power to make the smallest decisions-What grade of wax or oil will you use in your tavern lighting? Cheaper options are more likely to start fires, but the safer choices start to drain your wallet quickly!-without making the gameplay feel tedious or overly nitpicky. You start with very little to offer guests, but through shrewd business decisions-from budgeting to menu choices, staffing decisions, decoration placement, party planning, and more-you earn enough income to grow and expand, turning your modest one-room bar into a bustling, multi-floor tavern with hotel rooms, bar games, patio seating, and tons of possibilities. The game, developed by Untitled Studio and released last year, is all about the management and upkeep of your medieval tavern. Do you long for the bar scene but have gotten used to never leaving your house? Do you want to manage a business without having to get out of your pajamas? Do you want to send adventurers on dangerous and life-threatening missions to bring you back a mere handful of peas or a wheel or two of cheese?
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